Sunday, October 4, 2015

Every 30 years or so we experience these gigantic steps forward. …And this might be it.



Every 30 years or so we experience these gigantic steps forward. …And this might be it.


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WHY YOU SHOULD CARE
Because this guy could change the way we think about evolution — and faith.

On a sunny afternoon, at a bustling cafe less than a mile from Stanford University's Palo Alto campus and more than 5,000 miles from his home, an assistant professor from MIT is telling me about science. Very advanced science. His name is Jeremy England, and at 33, he's already being called the next Charles Darwin.


Say what?


In town to give a lecture, the Harvard grad and Rhodes scholar speaks quickly, his voice rising a few pitches in tone, his long-fingered hands making sudden jerks when he's excited. He's skinny, with a long face, scraggly beard and carelessly groomed mop of sandy brown hair — what you might expect from a theoretical physicist. But then there's the street-style Adidas on his feet and the kippah atop his head. And the fact that this scientist also talks a lot about God.

The 101 version of his big idea is this: Under the right conditions, a random group of atoms will self-organize, unbidden, to more effectively use energy. Over time and with just the right amount of, say, sunlight, a cluster of atoms could come remarkably close to what we call life. In fact, here's a thought: Some things we consider inanimate actually may already be "alive." It all depends on how we define life, something England's work might prompt us to reconsider. "People think of the origin of life as being a rare process," says Vijay Pande, a Stanford chemistry professor. "Jeremy's proposal makes life a consequence of physical laws, not something random."


England's idea may sound strange, even incredible, but it's drawn the attention of an impressive posse of high-level academics. After all, while Darwinism may explain evolution and the complex world we live in today, it doesn't account for the onset of intelligent beings. England's insistence on probing for the step that preceded all of our current assumptions about life is what makes him stand  out, says Carl Franck, a Cornell physics professor, who's been following England's work closely. "Every 30 years or so we experience these gigantic  steps forward," Franck says. "We're due for one. And this might be it."


And all from a modern Orthodox Jew with fancy sneakers.


****


Before England became a religious man — he prays three times a day — he was a scientist. From the time he could read, he devoured books on subjects from philosophy to music to fantasy. By 9 he was plowing his way through Stephen Hawking's opus, A Brief History of Time . "He couldn't comprehend it, but he tried really hard," says his father, Richard England, an economics professor at the University of New Hampshire. Yes, Dad is an economics professor and Mom a public school teacher, and the couple took their two children to

museums and to visit the Harvard campus, just a few hours from their small seacoast town. But the elder England contends his son's upbringing doesn't begin to explain his intellectual curiosity.


Or England's long timeline of asking big questions. Over drinks some years ago, a childhood friend reminded him of a time that young Jeremy turned to him out of nowhere and reflected: "You know, Adam, if the dinosaurs can go extinct, then so can we." England was 3 then. For his part, England says it wasn't until he hit about 7 that he felt a sense of anxiety about "not knowing enough." That anxiety would compel him through an almost comical list of academic bastions — Harvard, Oxford, Stanford and Princeton, and now, a 3-year-old teaching gig at MIT.


Still, God wasn't a big player for England during most of his early life. While  his mom is Jewish — his dad was raised Lutheran but never felt strongly about passing on his Protestant ties — there wasn't a lot of religious talk while he was growing up. The Englands would share a festive meal for Passover and light candles for Hanukkah, but the family didn't keep a Bible in the home. His mother, England says, was born in Poland in 1947 to a family ravaged by the Holocaust. Much of her extended family — including her grandparents — were killed by the Nazis, and in the wake of such destruction, England says, Judaism brought up negative, painful feelings for her; she distanced herself.


It seems ironic, then, that anti-Semitism would eventually push England to the faith he says his mother spurned. While studying at Oxford in the early 2000s, he faced his first anti-Israel sentiment from classmates — which got him, in expected fashion, reading books and picking people's brains to figure out where he stood on the issue. And in 2005, he visited Israel for the first time — where he "fell in love." Studying the Torah provided an opportunity for intellectual engagement that he says was "unlike anything I had ever experienced in terms of subtlety and grandeur of scope."

****


Back in Palo Alto, between meeting with Berkeley professors and Stanford students, England reboots his computer to show me a simulation he's been working on, meanwhile explaining that his lab is less test tubes and white coats than blackboards and computers screens. Jet-setting across the country to talk
 

about his theories isn't England's usual routine. That, he says, looks more like dirty diapers, brainstorming atop a yoga ball with his infant son, working with students and plugging data into formulas.


England didn't begin with number-crunching, though. During his postdoc research on embryonic development, he kept coming back to the question: What qualifies something as alive or not? He later superimposed an analytical rigor to that question, publishing an equation in 2013 about how much energy is required for self-replication to take place. For England, that investigation was only the beginning. "I couldn't stop thinking about it," he says, his normally deep voice rising until eventually cracking. "It was so frustrating." Over the next year, he worked on a second paper, which is under peer review now. This one took his past findings and used them to explain theoretically how, under certain physical circumstances, life could emerge from nonlife.

In the most basic terms, Darwinism and the idea of natural selection tell us that well-adapted organisms evolve in order to survive and better reproduce in their environment. England doesn't dispute this reasoning, but he argues that it's too vague. For instance, he says, blue whales and phytoplankton thrive in the same environmental conditions — the ocean — but they do so by vastly different means. That's because that while they're both made of the same basic building blocks, strings of DNA are arranged differently in each organism.

Now take England's simulation of an opera singer who holds a crystal glass and sings at a certain pitch. Instead of shattering, England predicts that over time, the atoms will rearrange themselves to better absorb the energy the singer's voice projects, essentially protecting the glass's livelihood. So how's a glass distinct from, say, a plankton-type organism that rearranges it self over several generations? Does that make glass a living organism?

These are pretty things to ponder. Unfortunately, England's work hasn't yet provided any answers, leaving the professor in a kind of speculative state as he doggedly tries to put numbers to it all. "He hasn't put enough cards on the table yet," Franck says. "He'll need to make more testable predictions." So it remains to be seen where England will land in the end. Other scientists have made similar claims about energy dissipation in the context of non- equilibrium thermodynamics, but none has found a definitive means for applying this science to the origin of life.

  
****
  
So what does God have to do with all this? In his quest for answers, England, of course, finds himself at the center of the classic struggle between science and spirituality. While Christianity and Darwinism are generally opposed, Judaism doesn't take issue with the science of life. The Rabbinical Council of America even takes the stance that "evolutionary theory, properly understood, is not incompatible with belief in a Divine Creator."

For his part, England believes science can give us explanations and  predictions, but it can never tell us what we should do with that information. That's where, he says, the religious teachings come in. Indeed, the man who's one-upping Darwin has spent the past 10 years painstakingly combing through the Torah, interpreting it word by word much the way he ponders the meaning of life. His conclusion? Common translations are lacking. Take the term "creation." England suggests we understand it not as the literal making of the Earth but rather as giving Earth a name. All throughout the Bible, he says, there are examples of terms that could be interpreted differently from what we've come to accept as standard.

That even applies to some of the good book's most famous players, like Joseph, the ancient biblical interpreter of dreams, who rose to become the most powerful man in Egypt after the pharaoh. Maybe, England suggests, he wasn't  a fortune-teller. Maybe he was a scientist.


Correction: This story has been revised to reflect the correct date that England first visited Israel.

by: Meghan Walsh (Ozy Author) [source: Jeremy England, the Man Who May One-Up Darwin]
Meghan is a long-form-trained Arizona native and an alumna of UC Berkeley's journalism school. She digs stories on social justice, sports and more.

Boeing 787-10 Dreamliner

Boeing 787-10 Dreamliner
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The 787-10 is the third, longest and newest member of the 787 Dreamliner family of medium-sized, twin-engine airplanes. Launched in 2013, the 787-10 is in development and on track for first delivery in 2018.

The Boeing 787 is a family of super-efficient airplanes with passenger-pleasing
features that bring the economics of large jets to the middle of the market. The 787 family provides airlines with unmatched fuel efficiency and environmental performance – 20 to 25 percent less fuel use and emissions than today’s airplanes of their size. Airlines also realize more cargo revenue capacity — a 20 to 45 percent advantage over similarly sized airplanes.


The 787-10 is the third, longest and newest member of the 787 Dreamliner family of medium-sized, twin-engine airplanes. Launched in 2013, the 787-10 is in development and on track for first delivery in 2018.
Boeing 787-10 Dreamliner

Second Photo: The 787-10 is the third, longest and newest member of the 787 Dreamliner family of medium-sized, twin-engine airplanes. Launched in 2013, the 787-10 is in development and on track for first delivery in 2018.
Boeing 787-10 Dreamliner

The newest and longest Dreamliner, the 787-10, will extend and complement the Dreamliner family, carrying 323 passengers up to 7,000 nautical miles (12,900 km), or more than 90 percent of the world’s twin-aisle routes, at a whole new level of efficiency.




Brief Description:                        The Boeing 787-10 Dreamliner will be the third and longest

member of the super-efficient family. With greater passenger and cargo capacity, high commonality and passenger-pleasing features, the 787-10 will complement the family while setting a new benchmark for fuel efficiency and operating economics.



Seating:                                         323 passengers (33 percent more than the 787-8; 15 percent more than the 787-9)



Range:                                           7,020 nautical miles (13,000 km) — more than 90 percent of the world's twin-aisle routes



Configuration:                             Twin aisle



Cross Section:                             226 inches (574 cm)



Wingspan:                                    197 feet (60 m)



Length:                                          224 feet (68 m)



Height:                                           56 feet (17 m)



Cruise Speed:                              Mach 0.85



Maximum Takeoff Weight:        557,000 pounds (252,651 kg)



Total Cargo Volume:                  6,187 feet3 (175 m3) (41 percent more than the 787-8 and

13 percent more than the 787-9, respectively)



Program Milestones:                  Launch                                             June 2013

Firm configuration                          April 2014

First delivery                                   2018

Monday, September 28, 2015

What is 3D Touch

3D Touch

Before checking what Apple’s new technology, 3D Touch is, let's start with a [real] joke!


3D Touch - iPhone
iPhone in Life
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iPhone 6s introduces an entirely new way to interact with smart phones. For the first time, iPhone senses how much pressure you apply to the display. In addition to familiar Multi‑Touch gestures like Tap, Swipe and Pinch, 3D Touch introduces Peek and Pop. 3D Touch senses how much pressure you apply to the iPhone’s display. Apple says that when you press the display, capacitive sensors measure microscopic changes in the distance between the cover glass and the backlight. Apple’s software will then determine how much pressure is being applied, and dynamically adapt based on the context.





Sunday, September 27, 2015

Password Strength

Password Strength

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Let's start this post with a [real] joke:


WINDOWS: Please enter your new password.

USER: cabbage

WINDOWS: Sorry, the password must be more than 8 characters.

USER: boiled cabbage

WINDOWS: Sorry, the password must contain 1 numerical character.

USER: 1 boiled cabbage

WINDOWS: Sorry, the password cannot have blank spaces.

USER: 50bloodyboiledcabbages

WINDOWS: Sorry, the password must contain at least one uppercase character.

USER: 50BLOODYboiledcabbages

WINDOWS: Sorry, the password cannot use more than one uppercase character consecutively.

USER: 50BloodyBoiledCabbagesYouStupidIdiotGiveMeAccessNow!

WINDOWS: Sorry, the password cannot contain punctuation.

USER : IWillHuntYouDown50BloodyBoiledCabbagesYouStupidIdiotGiveMeAccessNow

WINDOWS: Sorry, that password is ...


Password Strength

Password strength is a metric (or measure) for the effectiveness of a password in resisting guessing and brute-force attacks. In its known form, it estimates how many trials attackers may need to reach to the password. The strength of a password is a function of size, complexity, and unpredictability.

Sunday, September 20, 2015

Mad Max

Mad Max (2015 video game)



Mad Max
Mad Max (2015 video game)
Mad Max is a third-person action-adventure vehicular combat video game set in an open world environment and based on the Mad Max film series. It is developed by Avalanche Studios and published by Warner Bros. Interactive Entertainment. It was released on Microsoft Windows, PlayStation 4 and Xbox One on 1 September 2015 in North America, 2 September 2015 in Australia, 3 September 2015 in New Zealand and 4 September in Europe. The game is set in a post-apocalyptic wasteland, which features terrains like canyons, caves, and deserts. The game's story is standalone, and was never planned as a tie-in of any of the films in the series. Inspirations for the game were taken from the Mad Max universe instead of the films. Players control Max Rockatansky as he progresses through the wasteland to seek his lost car, the Interceptor, and to build his ultimate car called the Magnum Opus.


Mad Max (2015 video game)
Mad Max

The game puts heavy emphasis on vehicular combat, in which around 60% of the game requires the player to drive their car to fight against enemies. Vehicular customization is also featured in the game. Avalanche Studios found developing a vehicular combat video game "a challenge" due to their inexperience in creating a game of similar style. The game's narrative and story will also be more "mature" than other titles developed by Avalanche like Just Cause. Announced at the 2013 Electronic Entertainment Expo, the game was "retooled" during development, and the PlayStation 3 and Xbox 360 versions were cancelled due to their hardware graphical limitations. Originally set to be released in 2014, the game was later delayed to 2015, making it one of the four titles to be released during Avalanche Studios' "biggest year since its inception" in 2003. The development of the game was handled by Avalanche Studios in Sweden, while another project, Just Cause 3, is being handled by Avalanche's division in New York. Upon release, the game received mixed to positive reviews from critics. Praise was generally directed to the game's environment direction, vehicular combat and graphics, while criticisms were directed to the game's quest design and story.


Mad Max - Gallery (2015 video game) - 1
Mad Max - Gallery


Mad Max - Gallery (2015 video game) - 2
Mad Max - Gallery



Mad Max - Gallery (2015 video game) - 3
Mad Max - Gallery


Mad Max - Gallery (2015 video game) - 4
Mad Max - Gallery


Mad Max is a third-person action-adventure vehicular combat video game set in an open world environment and based on the Mad Max film series. It is developed by Avalanche Studios and published by Warner Bros. Interactive Entertainment. It was released on Microsoft Windows, PlayStation 4 and Xbox One on 1 September 2015 in North America, 2 September 2015 in Australia, 3 September 2015 in New Zealand and 4 September in Europe.  The game is set in a post-apocalyptic wasteland, which features terrains like canyons, caves, and deserts. The game's story is standalone, and was never planned as a tie-in of any of the films in the series. Inspirations for the game were taken from the Mad Max universe instead of the films. Players control Max Rockatansky as he progresses through the wasteland to seek his lost car, the Interceptor, and to build his ultimate car called the Magnum Opus. The game puts heavy emphasis on vehicular combat, in which around 60% of the game requires the player to drive their car to fight against enemies. Vehicular customization is also featured in the game.  Avalanche Studios found developing a vehicular combat video game "a challenge" due to their inexperience in creating a game of similar style. The game's narrative and story will also be more "mature" than other titles developed by Avalanche like Just Cause. Announced at the 2013 Electronic Entertainment Expo, the game was "retooled" during development, and the PlayStation 3 and Xbox 360 versions were cancelled due to their hardware graphical limitations. Originally set to be released in 2014, the game was later delayed to 2015, making it one of the four titles to be released during Avalanche Studios' "biggest year since its inception" in 2003. The development of the game was handled by Avalanche Studios in Sweden, while another project, Just Cause 3, is being handled by Avalanche's division in New York.  Upon release, the game received mixed to positive reviews from critics. Praise was generally directed to the game's environment direction, vehicular combat and graphics, while criticisms were directed to the game's quest design and story.
Mad Max - Gallery

Saturday, August 29, 2015

UML

UML

To understand what UML is, first one should know what Modeling is. Modeling is an engineering technique that helps build a model. Model, a representation of a system using symbols, such as a flow chart, schematic, or equation, is a simplification of reality; it is a blueprint of the actual system that needs to be constructed. Model helps to visualize the system being developed. Model helps to specify the structural and behavior of the real system. Model is a base for creating templates and design documents for developing and building the system. UML is Unified Modeling Language. It is a visual language for specifying how the target system would like, behave and work.

 
To understand what UML is, first one should know what Modeling is. Modeling is an engineering technique that helps build a model. Model, a representation of a system using symbols, such as a flow chart, schematic, or equation, is a simplification of reality; it is a blueprint of the actual system that needs to be constructed. Model helps to visualize the system being developed. Model helps to specify the structural and behavior of the real system. Model is a base for creating templates and design documents for developing and building the system. UML is Unified Modeling Language. It is a visual language for specifying how the target system would like, behave and work.
UML






Friday, August 28, 2015

Kalagi Paksiyom

Kalagi Paksiyom

Kalagi Paksiyom is a metaphor for someone or something that needs special care because of its high position or rank in a hierarchy of different nodes (items/people/etc.).